SIX CELLS, THREE WARDS / 0182

Hexa Hearth Duel

Three six-cell spells face three different ward silhouettes. Cast each only once, break the required rows together, and save the tall lance for the final exchange.

Score
Wards broken
Casts left

Each spell contains six cells · glow = falling footprint · ward needs simultaneous rows

How to play & accessibility

Three six-cell spells face three different ward silhouettes. Cast each only once, break the required rows together, and save the tall lance for the final exchange. Select Hearth, Stair or Lance, aim a column, rotate, then Cast. Required simultaneous clears are two, three, then six rows. Correct casts break the ward and reveal a fresh silhouette; the spell remains spent. Miscasts consume the spell and lose a heart. Invalid entry or selecting a spent spell costs nothing. Undo restores the complete previous ward and spellbook.

Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.